I can hazard a guess that it exists to prevent players from just amassing a massive inventory a couple of minutes into the game. Secondly, I really do not like the fact there is a loading bar whenever I ‘loot’ supplies from certain objects. But that still doesn’t prevent it from being a pain in the bum. One which I grant you could be defeated by simple forward planning on the player’s behalf. Secondly, it is a simple fact that it is a time sink for the sake of adding an extra row or column in size to a room, I need to start again, which takes more time than had I just been able to add an extra slice to it after the fact. For a start, there is the matter that if any of the items in the room were storage items, anything inside of it would be lost, which can severely damage any fuel or food stockpiles you have had. Furniture objects are crafted ala Stardew or Animal Crossing or purchased from Took the raccoon to add some aesthetic flair or to simply complete the room itself.ĭon’t be sad! I do enjoy the game so far, minus a few issues… You click and drag to build rooms and then drop furniture into those rooms as in The Sims. If we are to make comparisons to other games, then Bear and Breakfast’s building mechanics feel like a cross between The Sims, Stardew Valley, and with a hint of Animal Crossing thrown in. And, as there doesn’t appear to be a fail state (at least not that I saw), which gives Bear and Breakfast a more calm flare that might well appeal to more casual gamers. As such, it gives you a nice introduction to the game’s mechanics in a more gradual and slower-paced way. In the current build, you only have to attend to the one cabin with every step of the way being part of the title’s tutorial. From a mechanical point of view, it handles well the controls are easy to learn and there is nothing that is too taxing in and of itself. The core gameplay loop of Bear and Breakfast sees you gathering resources, building rooms, crafting furniture, taking guest bookings, and cooking them meals. It is the kind of combo you’d never expect in a wholesome game like this, which is a testament to the daringness of the developers and the indie scene in general. It’s alluding to some rather bold things in its world-building for a videogame about a cartoon bear who runs a B&B. And it will be interesting to see how well or not it is integrated into the final product. However, I have to say that what it is hinting at seems rather ambitious. How that will develop, I don’t know it’s an Alpha and is really just a tease at this point. One element in particular that links to a backstory that I honestly wasn’t expecting from a game like this. Both in terms of the woods themselves and to the wider world. There are allusions to bigger things going on. As such, I haven’t had a chance to interact with some of the larger plot elements teased in some of the promotional material or those that are hinted at in this current build. So what I played is ultimately a narrow slice of the overall story. Granted, this is an early build of the game centred mostly on the tutorial. The writing is suitably cute and witty, as one would expect a videogame like this to be. Bear and Breakfast’s writing is suitably charming.
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